ICE-PICK LODGE // TOWN-ON-GORKHON Below the Surface
THEATER OF CRUELTY // DAY I TO DAY XII OUTBREAK: THE SAND PEST (ПЕСЧАНАЯ ЯЗВА)
DOSSIER III • THE STEPPE, THE POLYHEDRON & THE ABATTOIR

Pathologic 2 (Мор): Cutting the Living Earth

The crown jewel of Russian philosophical game design. You have twelve days to save a town on the Gorkhon River that does not want to be saved—while hunger, exhaustion, and the plague eat you alive.

HEALER Artemy Burakh (The Haruspex / Гаруспик)
SACRED DEPTH The Abattoir (Термитник & Бойни)
PANACEA Steppe Twyre Tinctures & Living Blood

I. A Play Staged by Mark Immortell

Created by Moscow studio Ice-Pick Lodge under Nikolay Dybowski, Pathologic 2 (Мор) is less a traditional survival game and more an interactive Dostoevskian fever dream. Summoned home by a desperate letter from his father Isidor, surgeon Artemy Burakh steps off the train to find his father murdered, the townspeople baying for his blood, and an unstoppable epidemic—the Sand Pest—blooming across the districts in clouds of black spores.

Every night at midnight, the theatre bell tolls. If you die, you do not simply reload a save: theater director Mark Immortell mocks you backstage and permanently penalizes your maximum health, hunger threshold, or ability to hug the people you love.

MARK IMMORTELL // THE THEATRE "Any choice is right, as long as it's willed! You cannot save everyone, Artemy. Tell me: whose blood will you spill to brew tomorrow's miracle?"

II. Beneath the Abattoir: Living Blood

The deepest secret of the Town-on-Gorkhon lies underground. The impossible, gravity-defying tower known as the Polyhedron—built by the Kain family—drove its foundation spike straight through the heart of Mother Boddho, the living Earth beneath the town. To synthesize the true Panacea, Artemy must descend into the ancient subterranean chambers below the Abattoir (Бойни), where the earth itself bleeds warm, sacred blood.

HARUSPEX LEDGER // SURVIVAL COUNSEL

Ignore the urge to buy food in shops after Day 2—inflation will bankrupt you overnight. Barter with children on the streets using fingernails, nuts, needles, and marbles for smoked fish, shmowders, and bullets. At night, listen for the bioluminescent hum in the steppe grass to harvest Swevery, Blood Twyre, and Ashen Swish for immunity tinctures.