Atomic Heart: The Vavilov Sub-Labs
Behind the triumphal sunlit parades and orchestral marches of 1955 USSR lies a subterranean nightmare of red polymer vats, seed vaults, and berserk combat automatons locked inside Facility 3826.
Western sci-fi often looks up toward clean orbital stations. Our game culture looks downward—into secret Soviet polymer bunkers, hermetic subway tunnels, and plague-ridden steppe towns built over ancient abattoirs. Each dossier below is styled in the native visual language of its world.
Behind the triumphal sunlit parades and orchestral marches of 1955 USSR lies a subterranean nightmare of red polymer vats, seed vaults, and berserk combat automatons locked inside Facility 3826.
Wiping condensation off a cracked gas mask, listening to the nixie-tube wristwatch tick down your last five minutes of air, and descending into the lethal green radiation of the dead Novosibirsk subway.
A masterpiece of Russian philosophical game design. Surgeon Artemy Burakh returns to a remote steppe town where the earth itself bleeds, trading organs and brewing tinctures across twelve merciless days of Sand Pest.